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Batman: The Brave and the Bold - The Videogame

Character and prop concepts/color styles and finalized designs for the Wii title. 
Ember Bat
Space Gremlin
Ice Worm
Bast
Bipedal Robot
Enemy Bots
Catbeast
NanoBot
Skeleton Warriors
Space Pirate
Zombie
BloodRayne: Betrayal (Video Game)

Character concepts for the Wii title. 
WrestleManiacs!

Character designs for Mattress Firm in Houston, TX. Using a randomizing website, members of a team were given "Wrestler Names," and using those names, I designed these wrestler characters. Used for print on t-shirts. Names of the characters are in the captions.
Admiral Earthquake
Agent Boulder
Bad News Sniper
Bad News Titan
Brooklyn Viper
Bubbly Vamp
Bulldog Armstrong
Double Gator
Dr. Bulldog Fury
D-Rock Stock and Two Smoking Barrels
Dusty Punisher
Feisty Peach
Flighty Violet
Fusion Ninja
Gold Duchess
Ice Shark
Long Arm of the Law
Master Viking
Nature Boy Spartan
Psycho Critter
Ravishing Jade
Red Meathead
Ringo Critter
Ringo Slaughter
Smooth Spider
Sonic Atlas
Vivacious Duchess
Vivacious Priestess
Silent Hill: Book of Memories (Video Game)

Weapon designs/color styles for elemental swords. An ice sword had been previously designed and approved, and I was asked to create fire, earth, and wood swords to complete the set. 










Rough Environment and Prop concepts/color styles for "Blood World," to be given to onsite and offsite 3D Modelers and Artists. 


















Rough Effect concepts/color styles for the project's Visual Effects Artist.












Fire Sword Concepts
Earth Sword Concepts
Wood Sword Concepts
The final, approved line-up of Elemental Swords.
Rough concept/guideline for the look and feel of the Blood World environment.
"Small Useless" - Purely decorative.
"Medium Useless" - Purely decorative.
"Large Useless" - Purely decorative.
"Small Breakable" - Can be broken apart by player.
"Medium Breakable" - Can be broken apart by player.
"Large Breakable" - Can be broken apart by player.
"Medium Flat" - Items can be set on surface.
"Large Flat" - Items can be set on surface.
"Medium Hollow" - Items can be placed inside.
"Large Hollow" - Items can be placed inside.
"Small Passthrough" - Non-interactive floor decoration.
Rough concept/guideline for the look and feel of the Blood World environment alternative "Hell."
Rough concept/guideline for the look and feel of the Blood World environment alternative "Bone Yard."
Effects sketches and reference pulled for "Light Orbs"
Effects sketches and reference pulled for "Blood Orbs"
Centipede: Infestation (Video Game)

Character concepts for Rivet, the main character's younger brother. 









Concepts for Max's (main character) plant-pod-shooting gun, cobbled together out of junkyard scrap and mutated bug parts. 










Pose and attitude studies.
Face revisions, via director feedback.
First round of silhouettes for Rivet's costume.
Last round of silhouettes for Rivet's costume.
Teenage Mutant Ninja Turtles: Danger of the Ooze (Video Game)

​Weapon and enemy designs/color styles. 










First Pass on Shredder's Mutagen Gun
Second Pass on Shredder's Mutagen Gun
Third Pass on Shredder's Mutagen Gun
Final Pass for Shredder's Mutagen Gun
Bomb Shuriken Concepts
Rough Concept for Flaming Foot Soldier
Saw Bot Concept
Gun Bot First Pass
Gun Bot Second Pass
Mutagen Melted Mouser Concept
Featured Personal Artwork:

Storyboards/Animated Short Films



Character/Prop/Effect Design and Color
The Fairly OddParents (Season 10) 

Color Stylist for characters, props, and effects.


Legends of Chamberlain Heights (Season 2)

Color Stylist for characters, props, effects, and backgrounds.
(Additional examples of artwork will be available upon complete airing of Season 2)


Bikini Bunny
L​ife Drawing