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Batman: The Brave and the Bold - The Videogame
Character and prop concepts/color styles and finalized designs for the Wii title.
BloodRayne: Betrayal (Video Game)
Character concepts for the Wii title.
Character designs for Mattress Firm in Houston, TX. Using a randomizing website, members of a team were given "Wrestler Names," and using those names, I designed these wrestler characters. Used for print on t-shirts. Names of the characters are in the captions.
Silent Hill: Book of Memories (Video Game)
Weapon designs/color styles for elemental swords. An ice sword had been previously designed and approved, and I was asked to create fire, earth, and wood swords to complete the set.
Rough Environment and Prop concepts/color styles for "Blood World," to be given to onsite and offsite 3D Modelers and Artists.
Rough Effect concepts/color styles for the project's Visual Effects Artist.
Centipede: Infestation (Video Game)
Character concepts for Rivet, the main character's younger brother.
Concepts for Max's (main character) plant-pod-shooting gun, cobbled together out of junkyard scrap and mutated bug parts.
Teenage Mutant Ninja Turtles: Danger of the Ooze (Video Game)
Weapon and enemy designs/color styles.
Featured Personal Artwork:
Character/Prop/Effect Design and Color
The Fairly OddParents (Season 10)
Color Stylist for characters, props, and effects.
Legends of Chamberlain Heights (Season 2)
Color Stylist for characters, props, effects, and backgrounds.
(Additional examples of artwork will be available upon airing of Season 2)